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Structs in Solidity
Example
pragma solidity >=0.4.11 <0.7.0;
contract CrowdFunding {
// Defines a new type with two fields.
struct Funder {
address addr;
uint amount;
}
struct Campaign {
address payable beneficiary;
uint fundingGoal;
uint numFunders;
uint amount;
mapping (uint => Funder) funders;
}
uint numCampaigns;
mapping (uint => Campaign) campaigns;
function newCampaign(address payable beneficiary, uint goal) public returns (uint campaignID) {
campaignID = numCampaigns++; // campaignID is return variable
// Creates new struct in memory and copies it to storage.
// We leave out the mapping type, because it is not valid in memory.
// If structs are copied (even from storage to storage),
// types that are not valid outside of storage (ex. mappings and array of mappings)
// are always omitted, because they cannot be enumerated.
campaigns[campaignID] = Campaign(beneficiary, goal, 0, 0);
}
function contribute(uint campaignID) public payable {
Campaign storage c = campaigns[campaignID];
// Creates a new temporary memory struct, initialised with the given values
// and copies it over to storage.
// Note that you can also use Funder(msg.sender, msg.value) to initialise.
c.funders[c.numFunders++] = Funder({addr: msg.sender, amount: msg.value});
c.amount += msg.value;
}
function checkGoalReached(uint campaignID) public returns (bool reached) {
Campaign storage c = campaigns[campaignID];
if (c.amount < c.fundingGoal)
return false;
uint amount = c.amount;
c.amount = 0;
c.beneficiary.transfer(amount);
return true;
}
}